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To support this freedom of movement we have designed large and open scenarios with a lot of thought put into verticality and multiple paths to traverse the environment. In Aragami 2, your character can perform all sorts of acrobatic feats, which opens up the level tremendously. In the original game, player movement was extremely limited since you could only teleport to areas in darkness. How does this new approach impact the game in terms of things such as progression or level design? While the first game had a much more linear, focused structure, Aragami 2 looks to be approaching levels in a much more open-ended fashion. "In Aragami 2, your character can perform all sorts of acrobatic feats, which opens up the level tremendously." You can read our conversation with Lince Works founder and game designer David León below. Recently, we reached out to the game’s developers in hopes of learning more about it and what improvements it’s making over its predecessors, and learned quite a lot in the process. There was room for improvement, of course, and with the upcoming Aragami 2, it looks like the developers are making those improvements in spades, as they look to take the solid foundations of the first game and build an even more compelling game on top of them.
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Lince Works’ 2016 stealth title Aragami flew under the radar somewhat when it first came out, but fans of the genre will tell you that it’s perhaps one of the most interesting stealth games to have come out over the last few years.